Tuesday, September 24, 2013
Week_01 3DsMax and Cry Engine
EXP2 Start
http://russelllowe.com/benv2423_2013/experiment2/brief/brief_exp2.htm
Monday, September 16, 2013
Week_06 and Week_07
EXP1- Cry Engine File and Reflection
http://www.mediafire.com/download/m5orkk5cd7j5veq/BENV2423_EXP1-S_Nguyen.zip
For my Experiment 1, I had to conceal the letter N and the number 3 in my island. The initial type of island I wanted to make was a jungle- like type of island with dense vegetation and dirt paths weaving in and out of the jungle. I had trouble deciding how to hide and conceal the letter number combination on my island, but most of them include natural land formations (Trees, rocks, dirt, textures and clouds) and the placement of man-made structures and pillars (ie. the ruins).
I tried to make the letters as subliminal as possible, with glimpses of the letter or the number in each scene of my movie. The text that I placed in the trailer also acted as a guide for the viewer’s eyes, as they would either be directed to a letter/ number, or away from it, but the letter/ number would be in the corner of their eyes, revealing them to the audience, even camouflaged. Most of the letter number combination are only seen from aerial shots, which I aimed to place in my scene, but also could be seen from ground level flashing in front of the viewer as well as on oblique angles as I place the trailer camera, showing the viewer that the letter/number would only be seen at a specific angle or specific time of day.
This assignment was tedious and it was very, very hard to keep a constant and efficient workflow during it, because Cry Engine had been down and caused many file corruptions and program crashes, that it had been very discouraging and frustrating to keep up with the weekly tasks and to progressively model my terrain and cry engine level. I had to start my level three times due to this file corruption, and it was a true annoyance to model them all up again.
With my first assignment done, and Cry Engine working again as the Crytek website is up again, I can now concentrate on Experiment 2 with more experience and knowledge of Cry Engine, to make a much more better trailer and a much more better level than this one.
EXP1- Movie Trailer "Remnants"
http://www.youtube.com/watch?v=5N9BLT0o5RY&feature=youtu.be) or, it is in the zip file with the Cry Engine level as well :)
Within my trailer, I decided to depict an island which had human ruins scattered around, to show that nature had overrun human/man-made structures.This also alludes to an idea that the island's past inhabitants had left messages around the island, man-made or otherwise for others to find (in this context, the "messages" are the letter N and the number 3)
This is also reinforced with my title of the "movie trailer", Remnants, which alludes to the messages remaining on the island for the viewer to find. The text I added in the movie also directs the focus of the viewer's eyes around the scenes, and they sometimes direct the viewer to the obvious N or 3, or they make it so that the letter number combination are glimpsed from the corner of the eye.
The music I added a soothing and piano/orchestral piece to suit the slow panning and the absorbing of the natural landscape of the island I made.
Music: "Promised Eternity" by Masashi Hamauzu\
Edited by me
EXP1- Hidden Letter and Number Snapshots
Monday, September 9, 2013
Week_05- Subliminal
In one of the areas, there is a cabin which I plan to place some decals and rock formations in the shapes of my letter number combination, as well as manipulate some shadows into those shapes.
I am aiming to create a jungle like island that has many old structural remains scattered though the island that reveal and show the letter and the number, ie. have them placed in a formation that resembles the number letter.
Week_04- Weather and Skybox
These next screen shots are screen captures from my recovered cry engine files with sky box used. These are in the Labs at uni, and still, sky box makes the sea glow
Some other stuff:
Waterfall
Rain
Fog
This lesson was very annoying to do as the sky box kept making the terrain and the ocean glow in the background. I will eventually use another sky type for my assignment, when the cry engine is not ma functioning. It was a huge obstacle for me to do this part of the task today and even more so due to the server being down that my file corrupted.