Tuesday, September 24, 2013

Week_01 3DsMax and Cry Engine

Barcelona Pavilion
Ludwig Mies van der Rohe
German pavilion in the 1929 International Exposition in Barcelona Spain
Simple forms
Marble, red onyx and travertine
Continuous space, inside and outside blended
Distinction between structure and enclosure, a regular gird of cruciform steel columns interspersed by freely-spaced planes
Building rests on a plinth of travertine
Large water basin
Chrome clad cruciform columns, gives a hovering effect, “seems to be struggling to hold the roof up”
Walls directed movement of the person through different, non-linear paths
Exotic materials used, plates of high grade stone iemarble veneers and golden onyx and gret tinted glass used as spatial dividers




House at Bordeaux
Had been designed for a family of parents and three children
Client Jean Francious Lemoine was paralysed, and an elevator was constructed, combines two parallels together
Surrounded by an English style park
Building is composed of three houses superimposed over the other: three floors, the lowest is dug into the rocky hillside and is in several caves
Composed of cement, glass and aluminium, and creates structural ambiguity



The Rudin House
Herzon and de Meuron
Invokes childhood memories of a doll house, contains elements of a traditional house
Heavy reinforced concrete, held up by thin pillars seemingly to create a floating effect
Has a large deck, large windows that open outwards
Shape of the roof, material finishing is cloth asphalt
House is symmetrical lengthwise, a ladder leads from the underside of the house into the building
House stands on concrete stroke linear and will ideal, but it contains a side terrace with some classical and vulgar pots suspending railings
Defined as a monolithic construction that allows connection with nature, as is observed as the water covers the walls and not worn pr damaged material from the walls
Contains mainly concrete




 Progress of my model in 3ds Max





In this lesson, we explored how to import a 3ds max model into the cryengine environment. It was very annoying getting the right plug-ins into the right folders, and I had 3dsMax 2013, so I had to re-download the 2012 version so that the plug-in would work. After doing this, I had to tediously put in each block of the design in 3dsMax using the box tool.
I decided to do the Barcelona pavilion- I had decided to do the pavilion from the beginning due to it’s interesting material choice as well as it’s decaying potential. Early ideas of mine include the shallow pool area becoming a swampy march due to the humid climate of my Cry-Engine environment in EXP1 as well as the overgrowth of trees penetrating the site. Because design of the Pavilion aimed to blend the interior and exterior together with the open design of the building, I could literally integrate natural elements with the structural and manmade aspects of the mainly marble structure. Decaying of marble as well as glass of the windows would be an interesting thing to analyse and produce in Cry Engine for EXP2.

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