·
Majority of interface is standard,
·
viewport
in the middle,
·
top right hand corner is the stats
·
top left, perspective viewport, will be using
99.9% of the time, right click on it, you can access wireframe mode or press F3
·
two or three positions, labels and frames, cinematic,
customisation,
·
view, viewports, top, front or left, never
really used, and you can sometimes use in your work
·
top, front or left
·
majority of work done in perspective view
·
top is resolution you’re running on the game. Right
click it and you edit it. Resolution updates in real time as you adjust the
screen
·
entities toolbar, type “rock” in the object and you
can isolate the items in the search bar up at the top, so remember to rename
the entities and brushed.
·
Bottom+status bar at the bottom, and as you select
entities, and you can see
·
Lock selection
·
X,y,z are coordinated to where they correspond, speed
of the viewport camera, 0.1 speed of the camera at the bottom
·
Click terrain button: as you go through the
terrain, torn at the bottom the on and off when you can go through or be
bounded by the terrain, at
·
Ai physics don the bottom, editor mode, you can
see that everything is physicalized, and you are still in editor mode, like in
game but you can still edit
·
Go to position button, x, y,z the exact world coordinates
of where the camera is at the moment in the world.
·
Double click on input bar, and you can see the
console functions window pop up. It shows the valid comments and everything is
in these comments. Can turn sound off and hud off and whatever
·
Change the values for this
·
Motion blur turn off
·
Turn them off by making them one to 0
·
Warnings, errors, anything wrong with the level
will be in the console
·
Most of the work will be dome on the right, modifying
will be on the side bar.
·
Will be similar to 3dstudio max
·
Rollup bar on the right:
o
Entities in the editor
o
All these functions, modify tab, can modify
terrain and vegetation
o
Hide by category tab and you can hide or unhide
some objects or brushes.
o
Render settings, can hide or unhide as well,
useful links in here, show overdraw of the scene, fourth and last tab is the
layer manager, this is where you are creating and managing all your layers
·
File-> new_>new level
o
Export to engine exports what file you have open
into the game, make changes to the terrain
o
Generate surface texture only works on terrain
o
Export selected geometry= works on a section of
a level with soilds, ie. Designers use it to block out areas. You would select
solids, and you would export them, and save it to opj. Then, you can easily
export them into different files.
o
Solids and brushes can be exported
·
Edit:
o
Select objects and some scene files and editor
files
·
Display, snap grinds, viewports
·
Grid settings
·
Config specs,
·
Group- allows you to group more objects into a
single entity and you can group and ungroups
·
Prefab= like components, if you edit one, the
other copies will change as well
·
Terrain- edit and modify terrain, create and
modify sound, game, control G,
·
Terrain collisions, AI, these options, the AI
and the generation of the AI and navigation
·
Cloud creation
·
Tools->customise Editor and UI
·
Reload terrain and other can reload level
without closing the program
·
Debugging options here as well, such as clipping
errors.
·
View:
o
Material editors,
and you
o
Go into open view panel and everything is in the
toolbar here
o
Show rollup bar, if you close it by accident, go
there
o
Also for show console
o
Layouts- save layout and it saves the editor
layout once you open up cry engine again.
o
Two different skins for cry engine, and you can
use bright or dark. Go to enable skinning and it will change for you.
·
Tool bars can be hid and unhide
·
Top =edit mode tool bar, standard,
o
List of all actions, editors and modelling
o
Link and unlink entities (looks like two chains)
o
Drop down, decals and other objects can be
chosen, frozen and selected or deselected
o
Select and move is the most basic operation,
select and rotate, scale tool
o
Select terrain (with the mouse and the wave) can
select a part of the terrain
o
Next drop down helps
o
Local, view, parent, modelling apps, x,y and z,
they restrain the particular axis, xy is on the flat plane, not the height
plane
o
Snaps to the terrain and the objects
o
Follow terrain and snap to objects help to snap
the object your export into the terrain and follows new heights. The follow to
terrain only follows terrain and the other follows other existing items in the
scene.
o
Organic scenes, such as placing rocks, turn off
snap to buttons and place freely. More industrial scenes need snap to grid and angle
snap are important and should be used.
o
Snap to grid_ lines are the grid, and the faces
show that it has a one metre spacing.
o
Cry engine uses meters, and uses metres
o
Snap angle- spiral lines, they will snap to
specifically set angles,
o
Rotate freely the
o
Roller tool. Specific measures between one point
to the other, and uses real life measurements.
o
Select objects tools, list of objects in the
level, hide and unhide tools,
o
Name sections roll down bar helps you to select
some specific objects and save selections with the save button right next to
it.
o
Load objects, if you reload them, they will bring
back the selections that you had before back into the environment, in case you accidentally
delete them
·
Second bar on the top:
o
Terrain tool bar has lighting, height maps,
modify and delete some textures
o
Dialogues toolbar: most common stuff, material
editor, character editor, commonly used, a lot of stuff used here, browse
database and tool
· View Ports
Wsad, basic movements keypad
·
Right mouse, look around, mouse button, middle,
pan around
·
Middle mouse, and right mouse button, and move
mouse up and down to fly around in the scene
·
Use wsad
·
Shift moves you slightly faster
·
Use mouse wheel for that move back and forth
·
Artist- export asset in game to use same
viewport cameras
·
Sandbox, in max, use alt and middle mouse button
can help to rotate the screen
·
Same camera controls in max, and they work very well
·
Speed sat the bottom, viewport camera speed,
default value and is very slow, slower and faster and three standard buttons at
the bottom
·
Flies faster in the scene
·
Q turns snap to terrain on and off
·
Ctrl f1 camera tab 1 set to position, saves
position
·
Shift f1 loads the position
·
Works up to f12 to load positions so its easier
to navigate
·
Ctr G spawn in game, abilities, boats, water
effects,
·
Helpers:
o
Top right corner, looks like a corner box
o
Labels- preferences, viewports, scroll to text labels
off (false) and you only see icons of helpers
o
Much easier to see
o
Name of entity, you select it and go into the
input block and see the name or mouse over
o
Space bar- you see names of the entity