- Bin32 and Bin64: are where the game files are stored and you use 64 for a smooth and faster running editor, or the 32 for a more slower processor.
- Editor is where the files for the editor/ sandbox are stored
- Engine is where the shaders and other important elements in the real time environment are stored
- Game is the important fine as this is where the levels, animations, music files, custom materials and the game are stored. Some files can be opened with WinZip and WinRAR
- Tools contains system files and it is advised that you don't edit anything in here- it also contains files for debugging, troubleshooting and crash dump
- interface is similar to the 3dsmax interface
ViewPorts
- Basic movement with WSAD
- Right mouse button, looks around
- middle mouse button, pans
- right mouse and middle mouse, moves up and down to fly around scene
- hold down shift to move slightly faster
- alt and middle mouse button to rotate the screen
- speed settings of the camera movement are at the bottom, can custom increase speed
- ctrl f1-f12 sets positions around the scene for quick navigation, and shift f1-f12 loads the screens
- ctrl G spawns in game
- drag and drop windows on top of one aother to compress the windows and use tabs
- can attach panels to the side of editor
- rollup bar and console can also be attached to any side of the viewport or in tabs, and can be closed
- customise keyboard in customise tabs, and can add comment and create own to lbars if you want.
- click new and make new toolbars- it is empty, and you go into comments and scroll to what you want, then drag and drop onto the toolbar. You can have as many buttons as you want.
- screen tips can be enables, and there are comments show what features and what function what button does what, when you hover over with mouse
- keyboard, you create your own hot keys in the customise tab at the top. You can modify each button to assign different functions.
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