This lesson was very hands on for me, with the drawing exercise.
It was a very interesting lesson, and I explored the properties of different materials
in the Barcelona Pavilion as well as the many ways that each material could
fail over time. The drawing exercise helped me to visualise what exactly in the
structure would fail and or decay, and really helped with the visualisation process.
Progress shots and concerns
The problem I have faced in the modelling process would be
the glowing textures. I have tried exporting the clean materials of the 3dsMax
Barcelona Pavilion into the cry engine level, but it keeps glowing and I have
yet to find a solution to it. I have applied bump and specular maps to the
objects for good practice, albeit for the ones that actually appear. I plan to figure
this out once I try Rayfire on my construction and geometry, but hopefully by
the end I will be able to import the cry textures successfully.
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